This is how my animation looked once I was happy the blocking of some of the main shapes. I carried on using this technique for every frame, and once finished extended the cube down to the bottom of the canvas to give the creature a body. Next, I used the paint bucket to fill each outlined area. I used the line tool to trace the outline around each colour ignoring shade altogether. I lowered the opacity of the reference animation to make painting above, on a new pixel layer, more visible. This gives the option to add each image on its own layer of the entire sequence as a single layer animation.Ĭhoosing the latter meant I could see the full animation like a flip book and I now had my rotoscoping reference. ![]() I exported the frames of the animation and then imported the entire sequence of images into Hexels, all at once, by simply dragging it onto my hexels canvas. I started by creating a short 180° turn amination with a 3d model of the Hexels monkey head Logo in a 3D package. With the new Pixel Layers allowing me to draw curves and lines in any direction, I wanted to see if it was possible to Rotoscope over imported images using the new mode. From classics like Bakshi’s ‘Lord of the Rings’ to modern anime production, rotoscope can be used in many interesting ways.īeing told Hexels was getting Pixel Mode, with the ability to combine Pixel Layers and Trixel Layers in the same document I saw this as a real game-changer for the software. I’m Mark Knight from Marmoset and I’ve always been fascinated with rotoscope animation.
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